With our nerd-radars piqued, Otero laid out Luxoflux’s three point strategy for Revenge Of The Fallen, saying that they wanted to focus on player choice, multiplayer, and the central gameplay mechanic of transformation, trying to appeal to fans with a varied cast of playable Transformer characters, but also appealing to a general audience with distinctive gameplay and online action (for more on this, see our interview with Otero here). Quick to flash the geek credentials, Otero characterised the studio as a bunch of grown men who still play with their toys, and regaled the group with an anecdote regarding one team member refurbishing his apartment with storage for his ample Transformers collection in mind. The assembled journos were treated to a short introductory presentation from Joby Otero, Chief Creative Officer at Luxoflux, the developers behind the Xbox 360 and PS3 version. We recently had the chance to go to a hands-on preview event for the Xbox 360, PS3 and Wii versions of this multi-platform transform ’em up, behind the inauspicious black door of Soho House in Central London. ![]() Transformers: Revenge Of The Fallen: The Game may suffer from movie-tie-in-double-colon-itis, but it seems that the title might buck sceptical expectations and offer something quite impressive.
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